MECCHA Wiki

Game Mechanics

3 modes, painting system, clones, hunter tools, scoring. No XP, no levels β€” pure skill expression.

Game Modes (3 total)

Three distinct modes β€” all revolve around hider/hunter dynamics.

Basic (Normal)

Fixed Hiders vs Hunters teams. Hunters win if they find all Hiders within time limit. Hiders win by surviving. Hiders can see each other during hiding phase.

Infection (Increasing Oni)

Starts with 1 (or few) Hunter(s). Caught Hiders convert into Hunters β€” snowball effect. Last Hider standing wins.

Double

Everyone starts as Hider, then all switch to Hunting after hiding phase. Role-reversal mode.

Match Structure

Hide Time

Preparation phase. Hiders paint themselves and find positions. Duration TBD β€” likely configurable by host.

Search Time

Hunters released to scan and eliminate Hiders.

Lobby Size

2-10 players recommended (Steam store). Some community sources mention up to 24. Public + Private lobbies.

Hider Abilities

🎨
Body Painting

Color wheel + eyedropper + adjustable brush. Paint colors, patterns, textures on white body. Core mechanic.

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Eyedropper Tool

Sample colors directly from environment for accurate matching.

🀸
Poses

Pose Menu β€” contort body to mimic objects. 11+ poses (June 23 patch).

πŸ‘₯
Clones

Up to 2 clones (v2.0.0). Count toward blind spot metrics. If clone destroyed, main body also destroyed.

🧊
Body Type Selection

Humanoid or Cube (v1.9.0). Cube has 1x/1.4x/1.7x size variants (v2.2.0).

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Outfit Save/Import/Export

Save paint patterns as files for reuse. Community cosmetics.

Hunter Abilities

πŸ”«
Shotgun

Tag Hiders to eliminate. Delay between shots: 2.0s (increased from 1.5s in v1.9.0).

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Ammo System

v2.3.0 (Jun 29): toggleable ammo limits. 1 consumed on miss, 1 restored on hit. No ammo consumed when shooting a Hider.

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TPS View

Third-person shooter view (v2.0.0, Jun 26).

Scoring: Missed Spot Ranking

Rewards Hiders for staying unnoticed in plain sight when Hunters walk past. Based on proximity/distance and line-of-sight time. Encourages bold hiding in the open rather than tucking into corners.

Progression

MECCHA has no traditional progression: no XP, no levels, no ranks, no daily/weekly challenges, no in-game currency, no unlockable cosmetics, no battle pass. The Cube body type was added as a free update. Progression is entirely skill-based: painting speed, color-matching accuracy, map knowledge. Players can save/share outfit files as community cosmetics.

Networking & Security

P2P unencrypted connections for public lobbies β€” community PSA flagged this. No anti-cheat (no BattlEye/EAC/Vanguard/VAC). A published CVE documents a 2-Click RCE vulnerability via Workshop custom maps. Use private lobbies with trusted players when possible.

Recent Patches (8+ in 3 weeks)

Dev ships patches nearly every 2-3 days. Current version: v2.3.0 (June 29, 2026).

DateVersionKey Changes
Jun 9v1.1.0 (Launch)Initial release. 5-6 maps, Basic/Infection/Double modes.
Jun 15fix 1.2.0New map: Penguin Hotel. New poses. Backrooms wall-stuck fix. Mod support announced.
Jun 21v1.7.0New map: Osaka (7th). In-game report feature. Discord link fix.
Jun 232387882211 new emotes. Osaka out-of-bounds gap fix. Basic Mode eliminated-player fix.
Jun 24v1.9.0 (23896497)Cube character. Pre-game character/map selection. Shotgun delay 1.5s→2.0s.
Jun 26v2.0.0 (23934126)Clone system (up to 2). TPS view for Hunters. "Modded" server tag. Turkish language.
Jun 28v2.2.0 (23953402)Cube size options (1.4x, 1.7x). Mansion map furniture randomization.
Jun 28fix 2.2.1 (23954280)AMD GPU decoy black-render fix. Random elements added to Sewer.
Jun 29v2.3.0 (23968060)Hunter ammo limits (toggleable). Miss consumes 1, hit restores 1.

Sources

  • β€’ Steam store page β€” modes, lobby size.
  • β€’ GameRant β€” mode breakdown, Missed Spot Ranking, Cube character.
  • β€’ allthings.how β€” patch history.
  • β€’ SteamDB patch notes β€” exact changes per build.
  • β€’ Know Your Meme β€” Infection mode.