Operation Guide
The in-game prompts are short, so this page turns the controls into a round plan: where to spend prep time, how to paint, when to pose, and how to think as seeker.
Basic
- 1
Pick the spot before painting
Spend the first part of prep moving to a believable object, wall seam, prop cluster, or high angle. Opening paint mode in the middle of the room wastes the timer.
- 2
Open Paint Mode with F
Sample the exact surface beside you, then adjust brightness and saturation. A raw sample is only a start because lighting changes across your body.
- 3
Pose with R
Break the human silhouette. Crouch, flatten, wall-stick, or choose an awkward shape that looks like a prop the room already expects.
- 4
Hold still
Once the hunt begins, micro-movement is one of the fastest tells. If your escape route needs constant camera checks, the spot is probably too exposed.
- 5
Seek with a reason
As seeker, do not shoot every odd object. Sweep rooms by height: low objects, eye-level clutter, then ceiling and wall-stick positions.
Advanced
- 1
Paint the light, not only the color
Add darker paint where the room shadow hits and brighter paint on the exposed side. Flat single-color bodies look artificial.
- 2
Copy patterns across the body
On tiles, brick, hay, signs, or Backrooms walls, recreate the pattern rhythm so the seeker has to stop and compare.
- 3
Use object logic
A strange shape works if the room explains it: a cushion near chairs, a hay lump near hay, a penguin-like blob near statues. Random corners fail fast.
- 4
Move the idea after it works
Exact spots get weaker after one round. Keep the same hiding pattern but change room, height, prop, or first viewing angle.
- 5
Manage clones deliberately
Q creates a clone of your current paint and pose, with a limited total count and cooldown. A bad clone can get you killed, so delete risky clones before hunters confirm them.
Body Choice
MECCHA is not about a long character roster. Treat the body as a disguise tool: choose either a round body or a square body, then pick one of three sizes. The right shape depends on the object you want to imitate.
Round S
Small round body. Best for cups, cushions, small props, penguin-like blobs, and low clutter.
Round M
Balanced round body. Use it when the prop cluster already contains medium soft shapes.
Round L
Large round body. Harder to hide, but believable as barrels, bags, or oversized decor.
Square S
Small square body. Good for boxes, books, vents, signs, and shelf objects.
Square M
Balanced square body. Strong default for furniture edges and wall panels.
Square L
Large square body. Use only where the room expects big blocks: crates, counters, or chunky machinery.
Control Memory
Practice Routine
Private room: run to a prop cluster, paint from the exact surface, rotate the camera to check the back, lock a non-human pose, then switch seeker and sweep the same area low, eye-level, and high. Repeat until the timer stops feeling rushed.